Solar Guardian

(image)

Sun followers with enough skill and talent become true Sun Guardians. Their connection to the sun is quite stronger than that of sun followers, strengthening the effects of solar regeneration, and spell damage negation. They also learned how to create tiny fusions near their foes, which are quite harmful for their size. They are usually assigned to protecting very important Kharosian shrines.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. The length of this unit’s weapon allows it to strike first in melee, even in defense.

 

Information

Advances from: Sun Follower
Advances to: Kirios
Cost: 56
HP: 68
Moves: 5
XP: 200
Level: 3
Alignment: lawful
Id: EoMa_Sun_Guardian
Abilities: solar regeneration +5/8, regenerate

Attacks (damage × count)

(image)spear
melee
11 × 3
pierce
first strike
(image)fusion
ranged
8 × 3
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire50%
(icon) cold50% (icon) arcane70%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:20:41 2018.