Skeleton Wizard

(image)

Necromancers didn't care about fallen soldiers. These Wizards became independent during a long period of time. First they took wood as a replacement for their arms. Then they found a staff from a fallen Necromancer and modified them. Now these Wizard turned against their past rulers.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface.

 

Information

Advances from:
Advances to:
Cost: 19
HP: 40
Moves: 6
XP: 35
Level: 1
Alignment: chaotic
Id: Skeleton Wizard
Abilities: submerge

Attacks (damage × count)

(image)fist
melee
3 × 2
impact
(image)dark wave
ranged
3 × 2
cold

Resistances

(icon) blade40% (icon) pierce60%
(icon) impact-20% (icon) fire-20%
(icon) cold60% (icon) arcane-50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:05:38 2018.