Mage of Darkness

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Those who have confronted a Mage of Darkness in the battlefield would never believe she used to be a White Mage. Although merciless and extremely powerful in dark magic, she is still capable of healing her wounded allies. It is a wonder that the soul of the Mage of Darkness is still in tact, not yet rent in two through the incessant conflict of knowing the life of mercy and piety she vowed to undertake, with the despicable, unholy acts she performs.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison.

(portrait)

Information

Advances from: Necro Mage
Advances to:
Cost: 50
HP: 68
Moves: 6
XP: 150
Level: 4
Alignment: chaotic
Id: Mage of Darkness
Abilities: cures, heals +8

Attacks (damage × count)

(image)sickle of death
melee
9 × 3
blade
plague
(image)chill wave
ranged
25 × 2
cold
magical
(image)shadow wave
ranged
15 × 3
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:15:42 2018.