Black Mage

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A Black Mage is a former White Mage who has started to unlock the secrets of necromancy. One however never loses the purity of heart necessary in choosing the path of a White Mage. As such, she has retained her power to heal and cure the sick and wounded. Due to her former training, her arcane magic is particularly powerful, and her cold attacks stronger than that of a dark sorcerer/sorceress.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison.

(portrait)

Information

Advances from:
Advances to: Necro Mage
Cost: 100
HP: 41
Moves: 6
XP: 100
Level: 2
Alignment: chaotic
Id: Black Mage
Abilities: cures, heals +8

Attacks (damage × count)

(image)sickle of death
melee
6 × 3
blade
plague
(image)chill wave
ranged
15 × 2
cold
magical
(image)shadow wave
ranged
9 × 3
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:15:42 2018.