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Fencer
Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
Information
Advances from: | ‒ |
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Advances to: | ‒ |
Cost: | 78 |
HP: | 71 |
Moves: | 6 |
XP: | 250 |
Level: | 5 |
Alignment: | liminal |
Id: | Demon Infiltrator Fencer |
Abilities: | skirmisher |
Attacks (damage × count)
saber melee | 8 × 6 blade |
Resistances
blade | -30% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 30% | |||
cold | 10% | arcane | 60% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 70% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | ‒ | 0% | |
Flat | 1 | 60% | |
Forest | 2 | 70% | |
Frozen | 2 | 40% | |
Fungus | 2 | 70% | |
Hills | 2 | 70% | |
Mountains | 3 | 70% | |
Sand | 2 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 70% |
Last updated on Fri Apr 20 13:17:02 2018.