Automaton

(image)

These small metallic beings seem not to require food or water to fight, very much like the undead. Heavily armored and wielding a steel mace and rectangular shield, these ‘automatons’ are said to have been originally created to mine ore for the dwarvish clans. Their primary drawback is their apparent unease when navigating rough terrains such as hills and mountains.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit can move unseen in deep water, requiring no air from the surface. Some of this unit’s attacks are only available during defense.

 

Information

Advances from:
Advances to: Iron Golem
Cost: 18
HP: 43
Moves: 4
XP: 50
Level: 1
Alignment: neutral
Id: Automaton
Abilities: submerge

Attacks (damage × count)

(image)morning star(impact attack) impact5 × 3(melee attack) melee
(image)rectangular shield(impact attack) impact9 × 2(melee attack) melee(defend only)

Resistances

(icon) blade50% (icon) pierce40%
(icon) impact10% (icon) fire20%
(icon) cold30% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef220%
(icon) Deep Water410%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen420%
(icon) Fungus240%
(icon) Hills340%
(icon) Mountains450%
(icon) Sand120%
(icon) Shallow Water310%
(icon) Swamp310%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Oct 30 03:21:44 2024.