Ice Cub

(image)

Creatures made of solid ice. Their fore-claws end in spiky spear-like icicles. They can generate an aura of coldness which covers whatever is near with a layer a of ice, slowing it.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit will recover 5 HP per turn while on snowy or icy terrain. The effects of poison will not be prolonged or cured.

 

Information

Advances from:
Advances to: Ice Claw
Cost: 17
HP: 33
Moves: 6
XP: 50
Level: 1
Alignment: neutral
Id: Ice Cub
Abilities: resurgence

Attacks (damage × count)

(image)icicle(pierce attack) pierce6 × 3(melee attack) melee
(image)gelid aura(cold attack) cold4 × 2(ranged attack) ranged(slows)

Resistances

(icon) blade20% (icon) pierce30%
(icon) impact-20% (icon) fire-50%
(icon) cold90% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water340%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen160%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water250%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Oct 30 03:21:43 2024.