Zindurin Steel Sentinel

(image)

A heavily armored tanked machine designed for melee combat, equipped with metal trample and primitive cannons. Its durability makes it nearly unbeatable in close combat, but its slow movement speed limits its ability to retreat.

 

Information

Advances from: Zindurin Walking Fortress
Advances to: Zindurin Steel Paladin
Cost: 43
HP: 65
Moves: 6
XP: 100
Level: 2
Alignment: neutral
Id: Zindurin Steel Sentinel
Abilities: steadfast

Attacks (damage × count)

(image)trample(impact attack) impact10 × 1(melee attack) melee
(image)cannons(fire attack) fire15 × 2(ranged attack) ranged(marksman)

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact-10% (icon) fire-10%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen420%
(icon) Fungus240%
(icon) Hills350%
(icon) Mountains60%
(icon) Sand220%
(icon) Shallow Water410%
(icon) Swamp410%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Dec 18 02:52:36 2024.