Zindurin Steel Paladin

(image)

A walking tanked machine for melee combat, equipped with a spear and primitive cannons. Its slow movement speed makes it vulnerable to ranged attacks, but its resilience allows it to withstand punishment in close combat.

 

Information

Advances from: Zindurin Steel Sentinel
Advances to:
Cost: 19
HP: 90
Moves: 6
XP: 100
Level: 3
Alignment: neutral
Id: Zindurin Steel Paladin
Abilities: steadfast

Attacks (damage × count)

(image)trample(pierce attack) pierce15 × 1(melee attack) melee
(image)cannons(fire attack) fire20 × 2(ranged attack) ranged(marksman)

Resistances

(icon) blade30% (icon) pierce20%
(icon) impact-10% (icon) fire10%
(icon) cold30% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen420%
(icon) Fungus240%
(icon) Hills350%
(icon) Mountains60%
(icon) Sand220%
(icon) Shallow Water410%
(icon) Swamp410%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Dec 18 02:52:36 2024.