Nysian Hermit

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The seemingly endless plains of Nysiel inspire many young men to leave home, drawn by some inscrutable longing. These men travel alone and shun the Holds, surviving off the land and the needs of remote villages. During their wanderings they learn many things, some of which are useful to those Nysian armies that can find them.

Hermits have learned which plants speed the healing process, and how to treat external wounds. Hermits are capable of basic healing, though they can only delay the effects of poison, not cure them entirely.

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Information

Advances from:
Advances to: Nysian Wiseman, Nysian Battle Priest
Cost: 25
HP: 32
Moves: 6
XP: 38
Level: 1
Alignment: lawful
Id: N Hermit2
Abilities: heals +4

Attacks (damage × count)

(image)staff(impact attack) impact5 × 2(melee attack) melee(first strike)
(image)mystery bag(impact attack) impact7 × 1(ranged attack) ranged(slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Oct 31 04:23:37 2024.