Ogre Cleric

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The ogre religion, which takes its roots from the teachings of white mages from the Kingdom of Wesnoth, aims to slay monsters and vile spirits, with which the soul of a noble slayer is cleansed. In order to maintain and spread the idea of ​​'cleansing the fire of the soul', Ogres created a clergy estate, perhaps much more complexly organized than in the realm of Humans.
Clerics are just the first step in the spiritual hierarchy. They serve in temples and monasteries, as well as - as befits any ogre - on the battlefield, where they strike heretics with streams of light and knock out their teeth with heavy blows.

 

Information

Advances from:
Advances to: Ogre Bishop
Cost: 21
HP: 33
Moves: 5
XP: 45
Level: 1
Alignment: lawful
Id: Kingdom2 Cleric
Abilities: kingdomfaction, zeal

Attacks (damage × count)

(image)fist(impact attack) impact3 × 3(melee attack) melee
(image)holy light(arcane attack) arcane7 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen220%
(icon) Fungus240%
(icon) Hills150%
(icon) Mountains250%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Thu Oct 31 04:23:26 2024.