Alpine Ranger

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The mountains of the Issaelfr are dangerous to cross on foot, and most menn must take great care when doing so to avoid plummeting to their death in hidden crevasses or sliding down steep and slippery embankments. The Alpine Rangers, however, have such skill at mountaineering that they can move almost as fast on treacherous mountains as they do on even ground.

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Information

Advances from: Mountaineer
Advances to:
Cost: 58
HP: 64
Moves: 6
XP: 100
Level: 3
Alignment: neutral
Id: EFr2 Alpine Ranger
Abilities: leadership

Attacks (damage × count)

(image)ice pick(pierce attack) pierce8 × 3(melee attack) melee
(image)ice pick(impact attack) impact8 × 3(melee attack) melee
(image)bow(pierce attack) pierce9 × 4(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce10%
(icon) impact0% (icon) fire0%
(icon) cold30% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest250%
(icon) Frozen250%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains160%
(icon) Sand320%
(icon) Shallow Water230%
(icon) Swamp240%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Thu Oct 31 04:23:22 2024.