Water Spirit

(image)



Special Notes:This unit will use nearby water - such as from pure water, swamps and even mud and blood pools to replenish itself. In water and swamps, it will recover 10 hp, whilst in mud and blood pools, it will recover only 4 hp.The swarming attacks of this unit become less deadly whenever its members are wounded.This unit can move unseen in deep water, requiring no air from the surface.

 

Information

Advances from:
Advances to: Water Embodiment
Cost: 20
HP: 30
Moves: 6
XP: 38
Level: 1
Alignment: neutral
Id: Water Spirit
Abilities: submerge, water regeneration

Attacks (damage × count)

(image)deep sea water(cold attack) cold8 × 2(melee attack) melee
(image)water spray(pierce attack) pierce4 × 6(ranged attack) ranged(swarm)

Resistances

(icon) blade20% (icon) pierce30%
(icon) impact10% (icon) fire0%
(icon) cold60% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave130%
(icon) Coastal Reef270%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat230%
(icon) Forest530%
(icon) Frozen230%
(icon) Fungus320%
(icon) Hills530%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water170%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Thu Dec 12 02:46:46 2024.