Maat'Karian Electrum Slinger

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Though Slingers are not an official military unit, some commanders do recruit them, to compensate the Sefet's lack of ranged attacks, and because they're far less expensive than Chariot Archers. These Slingers thus have a chance to further hone their skills and improve their physical prowess with military training; and the best ones are given better equipment and electrum balls, which are much harder than stone, as ammunition. Albeit still vulnerable due to their lack of armour, their speed and the deadliness and accuracy of their slingshots are undoubtedly valuable assets for the Maat'Karian Army.

Special Notes:This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

 

Information

Advances from: Maat'Karian Slinger
Advances to:
Cost: 31
HP: 39
Moves: 6
XP: 64
Level: 2
Alignment: lawful
Id: Electrum Slinger
Abilities:

Attacks (damage × count)

(image)dagger(blade attack) blade7 × 2(melee attack) melee
(image)dagger(pierce attack) pierce12 × 1(melee attack) melee
(image)sling(impact attack) impact7 × 4(ranged attack) ranged(marksman)

Resistances

(icon) blade-20% (icon) pierce-10%
(icon) impact-30% (icon) fire10%
(icon) cold-20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand150%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Thu Nov 21 02:47:51 2024.