High Seraph

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Some Seraphs manage to awaken their full inner power, stemmed from the heavenly blood that runs in their veins, and thus become creatures of amazing might. Although no one has ever seen the beings from which the Celestials descend, gazing upon an Ascended Seraph offers the observer a glimpse of their power and glory.

Special Notes:The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.This unit has magical attacks, which always have a high chance of hitting an opponent.Illumination increases the lighting level in adjacent areas.This unit regenerates, which allows it to heal as though always stationed in a village.This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

 

Information

Advances from:
Advances to:
Cost: 105
HP: 300
Moves: 8
XP: 560
Level: 6
Alignment: lawful
Id: High Seraph
Abilities: leadership, regenerates

Resistances

(icon) blade30% (icon) pierce40%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave320%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus330%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Thu Oct 31 02:46:55 2024.