Water Embodiment

(image)



Special Notes:This unit will use nearby water - such as from pure water, swamps and even mud and blood pools to replenish itself. In water and swamps, it will recover 10 hp, whilst in mud and blood pools, it will recover only 4 hp.The swarming attacks of this unit become less deadly whenever its members are wounded.This unit can move unseen in deep water, requiring no air from the surface.

 

Information

Advances from: Water Spirit
Advances to: Niti
Cost: 43
HP: 44
Moves: 6
XP: 125
Level: 2
Alignment: neutral
Id: Water Embodiment
Abilities: submerge, water regeneration

Attacks (damage × count)

(image)deep sea water(cold attack) cold13 × 2(melee attack) melee
(image)rain(pierce attack) pierce6 × 8(ranged attack) ranged(swarm)

Resistances

(icon) blade20% (icon) pierce30%
(icon) impact10% (icon) fire0%
(icon) cold60% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave130%
(icon) Coastal Reef270%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat230%
(icon) Forest530%
(icon) Frozen230%
(icon) Fungus320%
(icon) Hills530%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water170%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Thu Nov 21 02:47:56 2024.