Witch

(image)

One of the most fundamental differences between the healers of both forest and cave elves is their demeanour: while the former are more peaceful, the latter have far less qualms about bringing pain upon other livings beings. They do repudiate the idea of shedding blood, though; instead of piercing, slashing or crushing their foes, Black Elf shamans prefer to blow them with gusts of cold underground air. While being blown once or twice by their winds may not cause much harm, even the toughest dwarf warrior will soon find his own body numb from the cold; a prolonged exposure will cause frostbite, which in turn will continue to worsen until the frozen limbs will crack and fall off.

This slow, painful way of killing their foes has earned those with a higher kill count the dubbing of witches. Though their healing powers are invaluable to Black-Elvish society, most black-elves are wary of getting too involved with any of them.

Special Notes:This unit has magical attacks, which always have a high chance of hitting an opponent.This unit is capable of healing those around it, and curing them of poison.

 

Information

Advances from: Black Shaman
Advances to: Caster
Cost: 42
HP: 42
Moves: 5
XP: 125
Level: 2
Alignment: chaotic
Id: Black Elf Witch
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff(impact attack) impact8 × 2(melee attack) melee
(image)underground chill(cold attack) cold7 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen330%
(icon) Fungus270%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp220%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Thu Dec 19 02:46:33 2024.