Dokkor Knight

(image)

The Dokkors are a special military unit of the Northern Alliance. They distinguish themselves from others for basing their equipment and tactics on their anti-Two-Suns philosophy - something which is made clear by their use of black armour and their preference for nocturnal warfare. Clad in dwarven armour and wielding dwarven weapons, they're more resilient than most human soldiers.

During skirmishes with elves, the Dokkors have noticed how their horses managed to gallop through even the thickest of woods almost like the wind; by capturing elvish horse trainers, Dokkor riders have learned their secrets, and started training their horses to cross the difficult terrains of the Northlands as easily as those of the elves. The only downside of this greater mobility is their lesser armoured protection.

 

Information

Advances from: Dokkor Horseman
Advances to: Dokkor Cataphract
Cost: 40
HP: 58
Moves: 7
XP: 120
Level: 2
Alignment: chaotic
Id: Dokkor Knight
Abilities: outlaw_type_hack

Attacks (damage × count)

(image)sword(blade attack) blade8 × 4(melee attack) melee
(image)spear(pierce attack) pierce14 × 2(melee attack) melee(charge)

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact20% (icon) fire0%
(icon) cold20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest130%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills140%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Thu Nov 21 02:47:49 2024.