Air Embodiment

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Special Notes:This unit has magical attacks, which always have a high chance of hitting an opponent.This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.This unit regenerates, which allows it to heal as though always stationed in a village.When this attack is used, all units adjacent the attacker take the damage, and cannot be countered.

 

Information

Advances from: Air Spirit
Advances to: Gali
Cost: 50
HP: 34
Moves: 8
XP: 90
Level: 2
Alignment: neutral
Id: Air Embodiment
Abilities: skirmisher, regenerates

Attacks (damage × count)

(image)wind blade(blade attack) blade7 × 3(melee attack) melee
(image)electric spark(fire attack) fire7 × 4(ranged attack) ranged(magical)
(image)cyclone(cold attack) cold6 × 4(ranged attack) ranged(whirlwind)

Resistances

(icon) blade50% (icon) pierce50%
(icon) impact50% (icon) fire-40%
(icon) cold60% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle250%
(icon) Cave250%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest250%
(icon) Frozen150%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Thu Dec 19 02:46:34 2024.