Knight
Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Information
Advances from: | Horsmann |
Advances to: | Paladin Grand Knight |
Ƿeorþ: | 40 |
HP: | 58 |
Movement: | 8 |
XP: | 120 |
Level: | 2 |
Alignment: | dæglic |
ID | Knight |
Abilities: |
Attacks (damage - count)
sƿeord neahfeoht | 8 - 4 ecg | ||
gafeluc neahfeoht | 14 - 2 stice | charge |
Resistances
ecg | 20% | stice | -20% | |||
---|---|---|---|---|---|---|
dynt | 30% | fyr | 0% | |||
ceald | 0% | runlic | 20% |
Land
Movement Cost | |||
---|---|---|---|
Land | Defense | ||
Beorgas | - | 0% | |
Burg | 1 | 40% | |
Coastal Reef | 3 | 30% | |
Deop Ƿæter | - | 0% | |
Fild | 1 | 40% | |
Gefroren | 2 | 30% | |
Hyllas | 2 | 40% | |
Sand | 2 | 30% | |
Sceald Ƿæter | 4 | 20% | |
Scræf | 4 | 20% | |
Swamp | 4 | 20% | |
Sƿammgraf | 4 | 20% | |
Unwalkable | - | 0% | |
Þorp | 1 | 40% | |
Ƿeald | 3 | 30% |