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Knight

(image)

Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Information

Advances from: Horsmann
Advances to: Paladin Grand Knight
Ƿeorþ: 40
HP: 58
Movement: 8
XP: 120
Level: 2
Alignment: dæglic
IDKnight
Abilities:

Attacks (damage - count)

(image)sƿeord
neahfeoht
8 - 4
ecg
(image)gafeluc
neahfeoht
14 - 2
stice
charge

Resistances

(icon) ecg20% (icon) stice-20%
(icon) dynt30% (icon) fyr0%
(icon) ceald0% (icon) runlic20%
 
(portrait)

Land

Movement Cost
LandDefense
(icon) Beorgas-0%
(icon) Burg140%
(icon) Coastal Reef330%
(icon) Deop Ƿæter-0%
(icon) Fild140%
(icon) Gefroren230%
(icon) Hyllas240%
(icon) Sand230%
(icon) Sceald Ƿæter420%
(icon) Scræf420%
(icon) Swamp420%
(icon) Sƿammgraf420%
(icon) Unwalkable-0%
(icon) Þorp140%
(icon) Ƿeald330%