Knight
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Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Information
Advances from: | Horsmann |
Advances to: | Paladin Grand Knight |
Ƿeorþ: | 40 |
HP: | 58 |
Movement: | 8 |
XP: | 120 |
Level: | 2 |
Alignment: | dæglic |
ID | Knight |
Abilities: |
Attacks (damage - count)
![]() | sƿeord neahfeoht | 8 - 4 ecg | |
![]() | gafeluc neahfeoht | 14 - 2 stice | charge |
Resistances
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ecg | 20% | ![]() |
stice | -20% | |
---|---|---|---|---|---|---|
![]() |
dynt | 30% | ![]() |
fyr | 0% | |
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ceald | 0% | ![]() |
runlic | 20% |
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Land
Movement Cost | |||
---|---|---|---|
Land | Defense | ||
![]() |
Beorgas | - | 0% |
![]() |
Burg | 1 | 40% |
![]() |
Coastal Reef | 3 | 30% |
![]() |
Deop Ƿæter | - | 0% |
![]() |
Fild | 1 | 40% |
![]() |
Gefroren | 2 | 30% |
![]() |
Hyllas | 2 | 40% |
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Sand | 2 | 30% |
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Sceald Ƿæter | 4 | 20% |
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Scræf | 4 | 20% |
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Swamp | 4 | 20% |
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Sƿammgraf | 4 | 20% |
![]() |
Unwalkable | - | 0% |
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Þorp | 1 | 40% |
![]() |
Ƿeald | 3 | 30% |