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Wesnoth Units database

Sceadu

(image)

When light came into the world and gave form to the unknown, fear was forced to retreat into darkness. Since that day, the shadows of the world have held terror for humanity, though it knows not why.

That is a question which is easily answered by a necromancer.

Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit is able to hide at night, leaving no trace of its presence. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

Information

Advances from: Gast
Advances to: Nightgaunt
Ƿeorþ: 38
HP: 24
Movement: 7
XP: 100
Level: 2
Alignment: nihtlic
IDShadow
Abilities: nihtstealcung, skirmisher

Attacks (damage - count)

(image)claƿe
neahfeoht
8 - 3
ecg
backstab

Resistances

(icon) ecg50% (icon) stice50%
(icon) dynt50% (icon) fyr10%
(icon) ceald70% (icon) runlic-10%
 
(portrait)

Land

Movement Cost
LandDefense
(icon) Beorgas150%
(icon) Burg150%
(icon) Coastal Reef250%
(icon) Deop Ƿæter250%
(icon) Fild150%
(icon) Gefroren150%
(icon) Hyllas150%
(icon) Sand150%
(icon) Sceald Ƿæter250%
(icon) Scræf150%
(icon) Swamp150%
(icon) Sƿammgraf150%
(icon) Unwalkable150%
(icon) Þorp150%
(icon) Ƿeald150%