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Wesnoth Units database

Horsmann

(image)

Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Information

Advances from:
Advances to: Knight Lancer
Ƿeorþ: 23
HP: 38
Movement: 8
XP: 44
Level: 1
Alignment: dæglic
IDHorseman
Abilities:

Attacks (damage - count)

(image)gar
neahfeoht
9 - 2
stice
charge

Resistances

(icon) ecg20% (icon) stice-20%
(icon) dynt30% (icon) fyr0%
(icon) ceald0% (icon) runlic20%
 
(portrait)

Land

Movement Cost
LandDefense
(icon) Beorgas-0%
(icon) Burg140%
(icon) Coastal Reef330%
(icon) Deop Ƿæter-0%
(icon) Fild140%
(icon) Gefroren230%
(icon) Hyllas240%
(icon) Sand230%
(icon) Sceald Ƿæter420%
(icon) Scræf420%
(icon) Swamp420%
(icon) Sƿammgraf420%
(icon) Unwalkable-0%
(icon) Þorp140%
(icon) Ƿeald330%