Fencer
Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
Information
Advances from: | |
Advances to: | Duelist |
Ƿeorþ: | 16 |
HP: | 28 |
Movement: | 6 |
XP: | 42 |
Level: | 1 |
Alignment: | dæglic |
ID | Fencer |
Abilities: | skirmisher |
Attacks (damage - count)
saber neahfeoht | 4 - 4 ecg |
Resistances
ecg | -30% | stice | -20% | |||
---|---|---|---|---|---|---|
dynt | -20% | fyr | 0% | |||
ceald | 10% | runlic | 20% |
Land
Movement Cost | |||
---|---|---|---|
Land | Defense | ||
Beorgas | 3 | 70% | |
Burg | 1 | 70% | |
Coastal Reef | 2 | 50% | |
Deop Ƿæter | - | 0% | |
Fild | 1 | 60% | |
Gefroren | 2 | 40% | |
Hyllas | 2 | 70% | |
Sand | 2 | 40% | |
Sceald Ƿæter | 2 | 40% | |
Scræf | 2 | 50% | |
Swamp | 2 | 40% | |
Sƿammgraf | 2 | 70% | |
Unwalkable | - | 0% | |
Þorp | 1 | 70% | |
Ƿeald | 2 | 70% |