Fencer
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Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
Information
Advances from: | |
Advances to: | Duelist |
Ƿeorþ: | 16 |
HP: | 28 |
Movement: | 6 |
XP: | 42 |
Level: | 1 |
Alignment: | dæglic |
ID | Fencer |
Abilities: | skirmisher |
Attacks (damage - count)
![]() | saber neahfeoht | 4 - 4 ecg |
Resistances
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ecg | -30% | ![]() |
stice | -20% | |
---|---|---|---|---|---|---|
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dynt | -20% | ![]() |
fyr | 0% | |
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ceald | 10% | ![]() |
runlic | 20% |
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Land
Movement Cost | |||
---|---|---|---|
Land | Defense | ||
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Beorgas | 3 | 70% |
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Burg | 1 | 70% |
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Coastal Reef | 2 | 50% |
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Deop Ƿæter | - | 0% |
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Fild | 1 | 60% |
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Gefroren | 2 | 40% |
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Hyllas | 2 | 70% |
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Sand | 2 | 40% |
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Sceald Ƿæter | 2 | 40% |
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Scræf | 2 | 50% |
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Swamp | 2 | 40% |
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Sƿammgraf | 2 | 70% |
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Unwalkable | - | 0% |
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Þorp | 1 | 70% |
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Ƿeald | 2 | 70% |