Knight
Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.
Posebne Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Information
Napreduje iz: | Horseman |
Napreduje u: | Paladin Grand Knight |
Cijena: | 40 |
HP: | 58 |
Pomicanje: | 8 |
XP: | 120 |
Level: | 2 |
Alignment: | lawful |
ID | Knight |
Sposobnosti: |
Attacks (damage - count)
sword melee | 8 - 4 blade | ||
lance melee | 14 - 2 pierce | charge |
Resistances
blade | 20% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 0% | |||
cold | 0% | arcane | 20% |
Teren
Cijena pokreta | |||
---|---|---|---|
Teren | Obrana | ||
Castle | 1 | 40% | |
Cave | 4 | 20% | |
Coastal Reef | 3 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 3 | 30% | |
Frozen | 2 | 30% | |
Hills | 2 | 40% | |
Mountains | - | 0% | |
Mushroom Grove | 4 | 20% | |
Sand | 2 | 30% | |
Shallow Water | 4 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |