Ridder

Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Information
Advances from: | Ruiter |
Bevorder na: | Geloofskryger Groot Ridder |
Cost: | 40 |
LP: | 58 |
Beweging: | 8 |
EP: | 120 |
Level: | 2 |
Orde: | wettig |
ID | Knight |
Vermoëns: |
Attacks (damage - count)
![]() | swaard nabygeveg | 8 - 4 lem | |
![]() | lans nabygeveg | 14 - 2 steek | bestorm |
Weerstande
![]() |
lem | 20% | ![]() |
steek | -20% | |
---|---|---|---|---|---|---|
![]() |
impak | 30% | ![]() |
vuur | 0% | |
![]() |
koue | 0% | ![]() |
arcane | 20% |

Terrein
Movement Cost | |||
---|---|---|---|
Terrein | Verdediging | ||
![]() |
Berge | - | 0% |
![]() |
Coastal Reef | 3 | 30% |
![]() |
Deep Water | - | 0% |
![]() |
Dorpie | 1 | 40% |
![]() |
Flat | 1 | 40% |
![]() |
Frozen | 2 | 30% |
![]() |
Grot | 4 | 20% |
![]() |
Heuwels | 2 | 40% |
![]() |
Kasteel | 1 | 40% |
![]() |
Moeras | 4 | 20% |
![]() |
Mushroom Grove | 4 | 20% |
![]() |
Sand | 2 | 30% |
![]() |
Unwalkable | - | 0% |
![]() |
Vlak Water | 4 | 20% |
![]() |
Woud | 3 | 30% |