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Ridder

(image)

Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Information

Advances from: Ruiter
Bevorder na: Geloofskryger Groot Ridder
Cost: 40
LP: 58
Beweging: 8
EP: 120
Level: 2
Orde: wettig
IDKnight
Vermoëns:

Attacks (damage - count)

(image)swaard
nabygeveg
8 - 4
lem
(image)lans
nabygeveg
14 - 2
steek
bestorm

Weerstande

(icon) lem20% (icon) steek-20%
(icon) impak30% (icon) vuur0%
(icon) koue0% (icon) arcane20%
 
(portrait)

Terrein

Movement Cost
TerreinVerdediging
(icon) Berge-0%
(icon) Coastal Reef330%
(icon) Deep Water-0%
(icon) Dorpie140%
(icon) Flat140%
(icon) Frozen230%
(icon) Grot420%
(icon) Heuwels240%
(icon) Kasteel140%
(icon) Moeras420%
(icon) Mushroom Grove420%
(icon) Sand230%
(icon) Unwalkable-0%
(icon) Vlak Water420%
(icon) Woud330%