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Knight

(image)

Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Information

Advances from: Horseman
Advances to: Paladin Grand Knight
Cost: 40
HP: 58
Movement: 8
XP: 120
Level: 2
Alignment: lawful
IDKnight
Abilities:

Attacks (damage - count)

(image)sword
melee
8 - 4
blade
(image)lance
melee
14 - 2
pierce
charge

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Coastal Reef330%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Frozen230%
(icon) Unwalkable-0%
(icon) بُسْتان الفُطر420%
(icon) تلال240%
(icon) جبال-0%
(icon) رمال230%
(icon) غابة330%
(icon) قرية140%
(icon) قصر140%
(icon) كهف420%
(icon) مستنقع420%
(icon) مياه ضحلة420%