Knight

Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Information
Advances from: | Horseman |
Advances to: | Paladin Grand Knight |
Cost: | 40 |
HP: | 58 |
Movement: | 8 |
XP: | 120 |
Level: | 2 |
Alignment: | lawful |
ID | Knight |
Abilities: |
Attacks (damage - count)
![]() | sword melee | 8 - 4 blade | |
![]() | lance melee | 14 - 2 pierce | charge |
Resistances
![]() |
blade | 20% | ![]() |
pierce | -20% | |
---|---|---|---|---|---|---|
![]() |
impact | 30% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 20% |

Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Coastal Reef | 3 | 30% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Frozen | 2 | 30% |
![]() |
Unwalkable | - | 0% |
![]() |
بُسْتان الفُطر | 4 | 20% |
![]() |
تلال | 2 | 40% |
![]() |
جبال | - | 0% |
![]() |
رمال | 2 | 30% |
![]() |
غابة | 3 | 30% |
![]() |
قرية | 1 | 40% |
![]() |
قصر | 1 | 40% |
![]() |
كهف | 4 | 20% |
![]() |
مستنقع | 4 | 20% |
![]() |
مياه ضحلة | 4 | 20% |