Skermer
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Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
Information
Advances from: | |
Bevorder na: | Duellis |
Cost: | 16 |
LP: | 28 |
Beweging: | 6 |
EP: | 42 |
Level: | 1 |
Orde: | wettig |
ID | Fencer |
Vermoëns: | skermutselaar |
Attacks (damage - count)
![]() | saber nabygeveg | 4 - 4 lem |
Weerstande
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lem | -30% | ![]() |
steek | -20% | |
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impak | -20% | ![]() |
vuur | 0% | |
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koue | 10% | ![]() |
arcane | 20% |
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Terrein
Movement Cost | |||
---|---|---|---|
Terrein | Verdediging | ||
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Berge | 3 | 70% |
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Coastal Reef | 2 | 50% |
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Deep Water | - | 0% |
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Dorpie | 1 | 70% |
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Flat | 1 | 60% |
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Frozen | 2 | 40% |
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Grot | 2 | 50% |
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Heuwels | 2 | 70% |
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Kasteel | 1 | 70% |
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Moeras | 2 | 40% |
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Mushroom Grove | 2 | 70% |
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Sand | 2 | 40% |
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Unwalkable | - | 0% |
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Vlak Water | 2 | 40% |
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Woud | 2 | 70% |