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Wesnoth Units database

Doodslem

(image)

In life, the abominations known as ‘Deathblades’ were masters of combat, soldiers who were both lithe and deadly. Their new masters, recognizing this, outfit them to match the skills they once had. Though frail, these monsters are much faster than the rest of their kind, both on foot and with their blades.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface.

Information

Advances from: Geraamte
Bevorder na:
Cost: 28
LP: 39
Beweging: 6
EP: 100
Level: 2
Orde: chaoties
IDDeathblade
Vermoëns: submerge

Attacks (damage - count)

(image)byl
nabygeveg
8 - 5
lem

Weerstande

(icon) lem40% (icon) steek60%
(icon) impak-20% (icon) vuur-20%
(icon) koue60% (icon) arcane-50%
 
(portrait)

Terrein

Movement Cost
TerreinVerdediging
(icon) Berge360%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Dorpie160%
(icon) Flat140%
(icon) Frozen230%
(icon) Grot240%
(icon) Heuwels250%
(icon) Kasteel160%
(icon) Moeras230%
(icon) Mushroom Grove260%
(icon) Sand230%
(icon) Unwalkable-0%
(icon) Vlak Water220%
(icon) Woud250%