Trol
Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages remain baffled at the origins of these creatures and the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission.
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village.
Information
Advances from: | Trol Jongeling |
Bevorder na: | Trol Kryger |
Cost: | 29 |
LP: | 55 |
Beweging: | 5 |
EP: | 66 |
Level: | 2 |
Orde: | chaoties |
ID | Troll |
Vermoëns: | regenereer |
Attacks (damage - count)
knuppel nabygeveg | 14 - 2 impak |
Weerstande
lem | 20% | steek | 20% | |||
---|---|---|---|---|---|---|
impak | 0% | vuur | 0% | |||
koue | 0% | arcane | -10% |
Terrein
Movement Cost | |||
---|---|---|---|
Terrein | Verdediging | ||
Berge | 2 | 60% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Dorpie | 1 | 40% | |
Flat | 1 | 30% | |
Frozen | 2 | 20% | |
Grot | 1 | 40% | |
Heuwels | 1 | 50% | |
Kasteel | 1 | 40% | |
Moeras | 2 | 20% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Unwalkable | - | 0% | |
Vlak Water | 2 | 20% | |
Woud | 2 | 40% |