Гонец пустыни

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In times past, turning and fleeing from an engagement was a risky tactic, for there were few means to avoid or block enemy archers shooting from behind. In the desert, however, unstable footing and lack of cover make it far more challenging for most fighters to strike from range. The elusive Pathfinders make use of this by riding the exceptionally agile dustboks, who are highly adapted to traversing the dunes and can evade most attacks with their swift movements. The difficulty in pinning these riders down often tries the patience of their enemies, who are provoked into recklessly giving chase — inevitably into many a deadly trap.

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Information

Advances from: Наездник пустыни
Advances to: Предвестник пустыни
Cost: 18
HP: 42
Moves: 8
XP: 80
Уровень: 2
Тип: порядочный
Id: Quenoth Pathfinder
Abilities: выход из боя

Attacks (damage × count)

(image)меч(blade attack) режущий7 × 4(melee attack) ближний
(image)болас(impact attack) крушащий9 × 2(ranged attack) дальний(замедляет)

Сопротивляемость

(icon) режущий0% (icon) колющий-20%
(icon) крушащий0% (icon) огонь0%
(icon) холод0% (icon) мистический-10%

Terrain

TerrainMovement CostDefense
(icon) Береговой риф230%
(icon) Болото230%
(icon) Глубокая вода0%
(icon) Горы340%
(icon) Грибы230%
(icon) Деревня140%
(icon) Замок140%
(icon) Лес240%
(icon) Мерзлота330%
(icon) Непроходимая местность0%
(icon) Отмель320%
(icon) Песок150%
(icon) Пещера230%
(icon) Равнина150%
(icon) Фальшивая пелена0%
(icon) Холмы250%
Last updated on Sat May 30 00:06:01 2020.