Quenoth Pathfinder

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In times past, turning and fleeing from an engagement was a risky tactic, for there were few means to avoid or block enemy archers shooting from behind. In the desert, however, unstable footing and lack of cover make it far more challenging for most fighters to strike from range. The elusive Pathfinders make use of this by riding the exceptionally agile dustboks, who are highly adapted to traversing the dunes and can evade most attacks with their swift movements. The difficulty in pinning these riders down often tries the patience of their enemies, who are provoked into recklessly giving chase — inevitably into many a deadly trap.

(portrait)

Information

Advances from: Quenoth Scout
Advances to: Quenoth Outrider
Cost: 18
HP: 42
Moves: 8
XP: 80
Level: 2
Уклон: lawful
Id: Quenoth Pathfinder
Abilities: disengage

Attacks (damage × count)

(image)меч(blade attack) прорезна7 × 4(melee attack) близък бой
(image)bolas(impact attack) ударна9 × 2(ranged attack) далечен бой(забавяне)

Съпротивителни сили

(icon) прорезна0% (icon) прободна-20%
(icon) ударна0% (icon) огнена0%
(icon) смразяваща0% (icon) мистична-10%

Terrain

TerrainMovement CostDefense
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Frozen330%
(icon) Fungus230%
(icon) Unwalkable0%
(icon) Блато230%
(icon) Гора240%
(icon) Замък140%
(icon) Песъчлив терен150%
(icon) Пещера230%
(icon) Планини340%
(icon) Плитки води320%
(icon) Селище140%
(icon) Хълмове250%
Last updated on Sat Jul 11 00:02:47 2020.