Quenoth Pathfinder

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In times past, turning and fleeing from an engagement was a risky tactic, for there were few means to avoid or block enemy archers shooting from behind. In the desert, however, unstable footing and lack of cover make it far more challenging for most fighters to strike from range. The elusive Pathfinders make use of this by riding the exceptionally agile dustboks, who are highly adapted to traversing the dunes and can evade most attacks with their swift movements. The difficulty in pinning these riders down often tries the patience of their enemies, who are provoked into recklessly giving chase 鈥 inevitably into many a deadly trap.

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Information

Advances from: Quenoth Scout
Advances to: Quenoth Outrider
Cost: 18
HP: 42
Moves: 8
XP: 80
Level: 2
饜懇饜懁饜懖饜懐饜懃饜懇饜懐饜憫: lawful
Id: Quenoth Pathfinder
Abilities: disengage

Attacks (damage × count)

(image)饜憰饜懝饜憶(blade attack) 饜憵饜懁饜懕饜憶7 × 4(melee attack) 饜懃饜懕饜懁饜懕
(image)bolas(impact attack) 饜懄饜懃饜憪饜懆饜憭饜憫9 × 2(ranged attack) 饜懏饜懕饜懐饜憽饜憶(饜憰饜懁饜懘饜憻)

饜懏饜懄饜憻饜懄饜憰饜憫饜懇饜懐饜憰饜懇饜憻

(icon) 饜憵饜懁饜懕饜憶0% (icon) 饜憪饜懡饜憰-20%
(icon) 饜懄饜懃饜憪饜懆饜憭饜憫0% (icon) 饜憮饜懖饜懠0%
(icon) 饜憭饜懘饜懁饜憶0% (icon) 饜懜饜憭饜懕饜懐-10%

Terrain

TerrainMovement CostDefense
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Fungus230%
(icon) 饜憭饜懆饜憰饜懇饜懁140%
(icon) 饜憭饜懕饜憹230%
(icon) 饜憭饜懘饜憰饜憫饜懇饜懁 饜懏饜懓饜憮230%
(icon) 饜憮饜懁饜懆饜憫150%
(icon) 饜憮饜懏饜懘饜憻饜懇饜懐330%
(icon) 饜憮饜懝饜懄饜憰饜憫240%
(icon) 饜憰饜憿饜懎饜懃饜憪230%
(icon) 饜憰饜懎饜懐饜憶150%
(icon) 饜憱饜懆饜懁饜懘 饜憿饜懛饜憫饜懠320%
(icon) 饜憹饜懄饜懁饜懄饜憽140%
(icon) 饜懀饜懄饜懁饜憻250%
(icon) 饜懃饜懍饜懐饜憫饜懇饜懐饜憻340%
(icon) 饜懗饜懐饜憿饜懛饜憭饜懇饜憵饜懁0%
Last updated on Sat Jul 11 00:03:00 2020.