Ведунья

With a little training, an elf’s inherent affinity with the natural world can be channeled into a material magic that affects the physical plane. Shamans of this discipline most often use their skills to tend to the nature that connects them to their powers, resulting in the unusually lush and verdant forests surrounding their homes. The same magic lends itself to remarkable and well-renowned capabilities in the healing arts. Devoutly peaceful by nature, these shamans rarely engage in combat, instead using their magic to command the earth itself to hinder or pacify their enemies.

Information
Advances from: | ‒ |
---|---|
Advances to: | Друидка, Колдунья |
Cost: | 15 |
HP: | 26 |
Moves: | 5 |
XP: | 32 |
Уровень: | 1 |
Тип: | нейтральный |
Id: | Elvish Shaman |
Abilities: | лечит +4 |
Attacks (damage × count)
![]() | посох | ![]() | 3 × 2 | ![]() | |
![]() | путы | ![]() | 4 × 2 | ![]() | (замедляет) |
Сопротивляемость
![]() |
режущий | 0% | ![]() |
колющий | 0% | |
---|---|---|---|---|---|---|
![]() |
крушащий | 0% | ![]() |
огонь | 0% | |
![]() |
холод | 0% | ![]() |
мистический | -10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
![]() |
Береговой риф | 2 | 30% |
![]() |
Болото | 2 | 30% |
![]() |
Глубокая вода | ‒ | 0% |
![]() |
Горы | 3 | 60% |
![]() |
Грибы | 2 | 50% |
![]() |
Деревня | 1 | 60% |
![]() |
Замок | 1 | 60% |
![]() |
Лес | 1 | 70% |
![]() |
Мерзлота | 2 | 30% |
![]() |
Непроходимая местность | ‒ | 0% |
![]() |
Отмель | 3 | 20% |
![]() |
Песок | 2 | 30% |
![]() |
Пещера | 3 | 30% |
![]() |
Равнина | 1 | 40% |
![]() |
Фальшивая пелена | ‒ | 0% |
![]() |
Холмы | 2 | 50% |
Last updated on Fri Mar 5 00:43:46 2021.