Dune Marauder

(image)

Those Raiders who prove to be particularly skilled are formed into units of Marauders, which are often used to raid enemy depots and towns for supplies. This greater autonomy often means that these horsemen are gone for weeks at a time, returning to camp only for supplies and to pass on news of their exploits.

 

Information

Advances from: Dune Raider
Advances to:
Cost: 52
HP: 57
Moves: 7
XP: 150
Ordo: 3
Pars: lawful
Id: Dune Marauder
Abilities:

Attacks (damage × count)

(image)fustis ferreus
comminus
10 × 3
impulsum
(image)arcus
eminus
9 × 3
cuspis

Firmitas

(icon) lamina30% (icon) cuspis0%
(icon) impulsum10% (icon) igneum0%
(icon) frigidum0% (icon) mysticum20%

Terrain

TerrainMovement CostDefense
(icon) Aqua420%
(icon) Castellum150%
(icon) Caverna420%
(icon) Colles250%
(icon) Cotes330%
(icon) Fake Shroud0%
(icon) Fungus420%
(icon) Glaciale230%
(icon) Harena150%
(icon) Invium0%
(icon) Montes440%
(icon) Palus420%
(icon) Planum140%
(icon) Salum0%
(icon) Silva340%
(icon) Viculus140%
Last updated on Wed Mar 20 02:40:43 2024.