Skirmisher

(image)

Some spearmen see best to use a thunderstick instead of a javelin. These skirmisher are at their best at long ranges, with plenty of time to aim.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.

(portrait)

Information

Advances from: Spearman
Advances to: Flanker
Cost: 25
HP: 48
Moves: 5
XP: 60
Level: 2
Alignment: chaotic
Id: Skirmisher TRS
Abilities:

Attacks (damage × count)

(image)spear
melee
8 × 3
pierce
first strike
(image)javelin gun
ranged
11 × 2
pierce

Resistances

(icon) blade0% (icon) pierce20%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:50:34 2018.