Guard

(image)

In most cultures, the phrase guard implies a common soldier or policeman. If a darklander is called a guard it means he is a man to be feared for he can get away with contributing nothing to society save his fighting ability.

 

Information

Advances from: Militia
Advances to:
Cost: 40
HP: 67
Moves: 5
XP: 100
Level: 3
Alignment: chaotic
Id: EFM_DarklanderGuard
Abilities:

Attacks (damage × count)

(image)sword
melee
16 × 3
blade

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:23:21 2018.