Horse Artillery

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All artillery relied on a large contingent of horses for mobility. Add horses for the gun crews and it truly becomes a mobile force.

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Information

Advances from: Grand Batterie, Batterie
Advances to: Horse Artillery of the Guard
Cost: 40
HP: 32
Moves: 6
XP: 120
Level: 2
Alignment: neutral
Id: NW_Horse_Artillery
Abilities:

Attacks (damage × count)

(image)Roundshot
long
6 × 2
impact
marksman
(image)Canister
ranged
8 × 2
fire
(image)Shrapnel
melee
9 × 1
fire
slows
first strike

Resistances

(icon) blade-20% (icon) pierce-20%
(icon) impact20% (icon) fire20%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave240%
(icon) Coastal Reef30%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest350%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills450%
(icon) Mountains50%
(icon) Sand340%
(icon) Shallow Water20%
(icon) Swamp20%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:48:26 2018.