Bone Knight

(image)

The horsemen with the most experienced rose quickly through the ranks, only to find death that much closer. They gained significant knowledge in weaponry and tactics, even being able to carry a crossbow in addition to their axes. These riders now wander the world, doing the bidding of their dark masters that summoned this to fight once again. Their strength remains great, and, in death as in life, novice units should not attempt to do battle with one alone.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

 

Information

Advances from: Skeleton Rider
Advances to:
Cost: 47
HP: 48
Moves: 8
XP: 100
Level: 2
Alignment: chaotic
Id: Bone Knight
Abilities: submerge

Attacks (damage × count)

(image)axe
melee
8 × 4
blade
(image)trample
melee
7 × 2
impact
charge
(image)crossbow
ranged
10 × 1
pierce

Resistances

(icon) blade10% (icon) pierce30%
(icon) impact-10% (icon) fire-20%
(icon) cold60% (icon) arcane-50%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave240%
(icon) Coastal Reef330%
(icon) Deep Water510%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus330%
(icon) Hills240%
(icon) Mountains520%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable20%
(icon) Village140%
Last updated on Fri Apr 20 13:21:41 2018.