Templar

(image)

Templars are soldiers of virtue, effectively monastics trained in battle. Tempering their strength with discipline, they practice the virtues of courage, fortitude, and purity. They sometimes go adventuring to right wrongs throughout the land, but unlike their Paladin brethren, they commonly remain as permanent residents and guardians in a monastic community. Their blessed blades are particularly powerful against the Undead, and they have the power to cleanse themselves of foul toxins.

 

Information

Advances from: Brother-Militant
Advances to:
Cost: 53
HP: 67
Moves: 5
XP: 150
Level: 3
Alignment: lawful
Id: Templar
Abilities: cures

Attacks (damage × count)

(image)sword
melee
8 × 5
arcane

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane60%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:28:10 2018.