Mage Commander

(image)

This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat. And he has endured a bit of icy spells and survived, which gives him a resistance against cold.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit is capable of basic healing.

(portrait)

Information

Advances from: Mage Leader
Advances to: Mage Magister
Cost: 100
HP: 57
Moves: 6
XP: 220
Level: 3
Alignment: neutral
Id: Mage Commander
Abilities: heals +4, leadership

Attacks (damage × count)

(image)staff
melee
6 × 2
impact
(image)fireball
ranged
12 × 4
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire30%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:55:52 2018.