Witch Doctor

(image)

Injury and illness are common parts of the lives of the nomads. To battle these constant foes live an odd breed of men known as witch doctors. Though dogged and somewhat crazy they are effective healers and the curse of a witch doctor is not a light threat.

 

Information

Advances from:
Advances to: Shaman, Warlock
Cost: 17
HP: 30
Moves: 5
XP: 50
Level: 1
Alignment: chaotic
Id: EFM_WitchDoctor
Abilities: heals +4

Attacks (damage × count)

(image)knife
melee
3 × 2
blade
(image)curse
ranged
4 × 3
arcane
magical
hex

Resistances

(icon) blade-20% (icon) pierce-20%
(icon) impact-20% (icon) fire20%
(icon) cold20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water10%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Fri Apr 20 12:19:30 2018.