Cloud of Gloom

(image)

King Dowrein I, Memoirs of a mercenary:
'The moon was long set when we heard the wailing again, a terrible sound that seemed to come from everywhere, promising infinite pain. But this time we spied it racing towards us through the trees... there among the darkest shadows, something blacker yet, like a hole in the night.'

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit can frighten enemy units that are next to it, making them fight worse.

 

Information

Advances from: Howling Darkness
Advances to: Eternal Night
Cost: 36
HP: 34
Moves: 7
XP: 56
Level: 2
Alignment: chaotic
Id: Cloud of Gloom
Abilities: terror, skirmisher

Attacks (damage × count)

(image)cold aura
melee
4 × 2
cold
magical
(image)howl
ranged
12 × 2
cold

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact50% (icon) fire0%
(icon) cold50% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave140%
(icon) Coastal Reef240%
(icon) Deep Water240%
(icon) Flat140%
(icon) Forest140%
(icon) Frozen140%
(icon) Fungus140%
(icon) Hills140%
(icon) Mountains140%
(icon) Sand140%
(icon) Shallow Water240%
(icon) Swamp140%
(icon) Unwalkable140%
(icon) Village140%
Last updated on Fri Apr 20 13:00:10 2018.