Elvish Sentinel

(image)

Elvish sentinels are the pillars for the defense of elven courts. Their skills of protection are phenomenal.

Special Notes: This unit will recover 5 HP per turn while in a forest. The effects of poison will not be prolonged or cured. The length of this unit’s weapon allows it to strike first in melee, even in defense. Adjacent lower-level units of the same allegiance have their resistances increased by the sole presence of this unit.

(portrait)

Information

Advances from: Elvish Guard
Advances to:
Cost: 36
HP: 100
Moves: 6
XP: 120
Level: 2
Alignment: neutral
Id: Elvish Sentinel
Abilities: resurgence, protection

Attacks (damage × count)

(image)glaive
melee
7 × 5
blade
first strike
(image)glaive
melee
12 × 3
pierce
first strike

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:39:45 2018.