Elvish Mage

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Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

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Information

Advances from:
Advances to: Elvish Archmage
Cost: 40
HP: 42
Moves: 5
XP: 100
Level: 2
Alignment: neutral
Id: Elvish Mage
Abilities:

Attacks (damage × count)

(image)staff
melee
6 × 2
impact
(image)flamestrike
ranged
8 × 4
fire
magical
(image)ice bolt
ranged
8 × 4
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:44:40 2018.