Mage

(image)

In general, conjuring lightbeams is only practised by the spiritual, devout mages of the white order. Gwoddyn, once again, has gone above and beyond to expand his magical capabilities. Whilst his current abilities grow ever stronger, his newfound ability to use radiant beams of light to assault his foes adds to his ever-increasing power.

Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

(portrait)

Information

Advances from: Wizard
Advances to: Warlock
Cost: 69
HP: 56
Moves: 6
XP: 275
Level: 3
Alignment: lawful
Id: BoS_Mage
Abilities:

Attacks (damage × count)

(image)staff
melee
7 × 2
impact
(image)fireball
ranged
12 × 4
fire
magical
(image)poison cloud
ranged
10 × 4
impact
magical
poison
(image)lightbeam
ranged
9 × 4
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire30%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:35:51 2018.