Illusionist

(image)

Few humans fathom the secrets of light and dark magic and retain their sanity. Those that can master that balance become Shadow Lords, fully existing neither in the world of light nor the world of darkness. No longer needing physical weapons, they are fearsome to both their enemies and those they lord over. That is what some Illusionists claim, it seems. Gosh knows what is really up with this chap.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Junior Illusionist
Advances to:
Cost: 90
HP: 49
Moves: 6
XP: 100
Level: 3
Alignment: neutral
Id: Illusionist
Abilities: leadership

Attacks (damage × count)

(image)astral blade
melee
9 × 4
blade
magical
(image)shadow bolt
ranged
12 × 2
pierce
magical
(image)shadow blast
ranged
8 × 3
impact
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:33:02 2018.