Snake Charmer

(image)



Special Notes: This unit is capable of neutralizing the effects of poison in units around it. The length of this unit’s weapon allows it to strike first in melee, even in defense.

 

Information

Advances from:
Advances to: Snake Master
Cost: 18
HP: 26
Moves: 6
XP: 45
Level: 1
Alignment: neutral
Id: Snake Charmer
Abilities: cures

Attacks (damage × count)

(image)whip
melee
4 × 3
blade
first strike
poison
(image)whip
ranged
4 × 3
blade
poison

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold-20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave340%
(icon) Coastal Reef250%
(icon) Deep Water30%
(icon) Flat160%
(icon) Forest170%
(icon) Frozen340%
(icon) Fungus260%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand250%
(icon) Shallow Water250%
(icon) Swamp250%
(icon) Unwalkable20%
(icon) Village170%
Last updated on Fri Apr 20 12:54:40 2018.