ALT Elvish Shaman

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Being partly faerie in nature, elves have an inherent capability for magic. This is realized in their affinity with the natural world, which they can call upon as an ally in combat. Enemies wandering in their forests may soon find themselves entangled by roots and hindered by the very ground they stand on.

Their magic combined with the properties of various plants results in remarkable healing abilities. Some of these plants can also have less agreeable side effects.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of basic healing. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

(portrait)

Information

Advances from:
Advances to: Elvish Druid, Elvish Sorceress
Cost: 15
HP: 26
Moves: 5
XP: 32
Level: 1
Alignment: neutral
Id: ALT Elvish Shaman
Abilities: heals +4

Attacks (damage × count)

(image)staff
melee
3 × 2
impact
(image)entangle
ranged
3 × 2
impact
slows
(image)poisonous dust
ranged
1 × 4
impact
poison

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:00:31 2018.