Seer

(image)

Very few humans are born with a gift that allows them to see the world beyond time and space. These rare individuals are usually not skilled in combat, but their special ability makes them highly respected amongst other ranks of magi in civilized countries.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing those around it, and curing them of poison.

 

Information

Advances from:
Advances to:
Cost: 70
HP: 44
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: Aragwaith Seer
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff
melee
8 × 2
impact
(image)fireball
ranged
10 × 3
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen240%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:21:19 2018.