Halfogre Outlaw

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Prolonged proximity to Humans gave rise to the phenomenon of half-ogres. Their birth is a disgrace to an ogre feudal lord, and therefore half-ogres are deprived of all inheritance rights and kept at best as servants, but most often expelled. Then they go to the main road and stray into gangs of vagabonds. Ogre blood is strong, from the union of a half-ogre and a man a new half-ogre is born, therefore, over the centuries, half-ogres have become a separate race, numbering thousands of representatives. Non-royal feudal lords often recruit them into service, armed with large crossbows and clubs.

 

Information

Advances from:
Advances to: Halfogre Bandit, Halfogre Mercenary
Cost: 15
HP: 31
Moves: 5
XP: 40
Level: 1
Alignment: neutral
Id: Kingdom2 Halfogre Outlaw
Abilities: kingdomfaction

Attacks (damage × count)

(image)club(impact attack) impact5 × 2(melee attack) melee
(image)crossbow(pierce attack) pierce6 × 3(ranged attack) ranged
(image)crossbow(fire attack) fire8 × 2(ranged attack) ranged

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 20 04:16:06 2024.